Spherically parameterized progressive meshes

We aim to render detailed 3D models (e.g., scan reconstructions) in a web browser from compact files.
The approach is to minimize mesh complexity by transferring normals and color attributes to textures,
and to use a spherical parameterization for improved continuity, level-of-detail, and compression.
The collection of 3D models below is created using:

Texture atlas with multiple charts
Texture atlases may have hundreds of charts with texturing discontinuities.
Spherical parameterization
Spherical parameterization allows a single chart and a seamless reconstruction.*

Select a thumbnail to open an interactive 3D viewer in a new tab. See the project page for more info.