We aim to render detailed 3D models (e.g., scan reconstructions) in a web browser from compact files.
The approach is to minimize mesh complexity by transferring normals and color attributes to textures,
and to use a spherical parameterization for improved continuity, level-of-detail, and compression.
The collection of 3D models below is created using:
Min-cycle topology simplification to pinch handles and tunnels
[Unpublished 2014]
Spherical parameterization to remap onto a flat octahedron
[Praun and Hoppe 2003]
Stretch minimization to prevent undersampling at extremities
[Sander et al 2001]
Appearance-preserving simplification to minimize visual errors
[Cohen et al 1998]
Progressive meshes to create smooth level-of-detail geomorphs
[Hoppe 1996]
glTF compression (with Draco and AVIF) for a highly compact format
[Rossignac 2002]
Texture atlases may have hundreds of charts with texturing discontinuities.
Spherical parameterization allows a single chart and a seamless reconstruction.*
Select a thumbnail to open an interactive 3D viewer in a new tab.
See the project page for more info.